November 21, 2019

[EMS] Maple World Goddess' Blessing - Level 30!


Well, the Glory update is out today and as you could expect I came prepared. As mentioned earlier this year I've been endlessly saving up Nodeshards to spend them in skills that are worth maxing out. The skill that came with today's wave of 5th Job skills is one of those that encourages you to max it out, which I did.

No, I am not going to do the whole skill coverage now. I'm going to need some time to collect my thoughts, as I usually prefer to wait at least two weeks before I write like a madman on this blog. Expect the blogpost either early or mid-December. There is some stuff I need to talk about regarding this skill, and there's also some (positive) changes made to several Hero skills that I need to address as well.

That's it for today - I'll see you guys again next post!

November 13, 2019

[EMS] First three-lined %-STR Potential GET!


Sup guys! Earlier this week I managed to roll my first item that has three lines of %-STR!

I was doubting whenever I should make a blogpost out if it or not, due to the possibility of needing to publish a new post for every instance an item gets to three lines of %-STR in the near future. I then decided to just write this one-off celebratory blogpost to focus on the milestone of having rolled my first three-liner instead.

Unlike most players, I actually don't tend to craft Meister Cubes myself. Any Meister Cube materials I find are stored on a mule in case of emergency, i.e. if there is an upcoming Murgoth season and I would need to roll a couple of Item Drop Rate lines in short notice. Instead, I keep doing Commerci dailies (and bosses) and that rewards me with a couple of these Meister Cubes a week. I had to use these cubes to rank up every item to Legendary first, which took me a total of three years. That also meant that getting any progress on Potential was difficult during this period, as all of my cubing efforts could not be invested in damage improvement. But since I achieved that milestone earlier this year, I can now focus all of my cubes into rolling something good, and apparently the first item didn't take that long all things considered.

What item I decide to cube has to do with something I call "ladder cubing", which basically means you first start out with trying to cube a reasonable amount of stats on every item, and then work your way up by raising the bar each time. In example: you start out with trying to roll one 9%-STR on every Legendary item (excluding special items such as gloves, shoes, weapons, secondaries and emblems), and when you're done, you raise the goal to 12%-STR on each. Then, you'll try to roll at least two %-STR lines on each item and you keep raising the bar in small increments until you eventually hit 12/12/12 on every item that needs it. Then you do the same for Additional Potential.

Although as you would probably know by now, Potential is RNG so it all boils down to luck. Usually I end up with the short end of the stick in pretty much anything, but fortunately that has not been the case this time. I'm currently on a ladder of trying to get two lines of %-STR on each item as I still have a couple of items with only a single line. So, my Chaos Pink Bean Mark was one of the items that I was trying to roll from one to two %-STR lines, but I somehow managed to get to 12/9/9 early on by sheer luck. So it seems that I wouldn't have to recube this item until everything else has 12/9/9 and then I'll be aiming for 12/12/9 and 12/12/12 in the distant future.

While I won't expect to write more blogposts regarding 12/9/9 or 12/12/9 rolled items, I would write a post about when I hit any 12/12/12's (since that essentially means that item is "done" with its main Potential stats, unless there will be a future update that would change this) or when all of my items are decked out with three desired Potential lines.

That's it for today - I'll see you guys again next post!