Doing things out of spite is one hell of a motivator. As someone who's been playing EMS daily for almost 19 years, I've grown tired of outsiders siphoning our players and expecting us to pay for their greed. You have no idea how harmful the GMS Reboot mentality has been for the longevity of EMS until you've been on the receiving end of it.
Time is finite; the vast majority can only play on one server. But the notion of choosing a server ceases to exist when your server is forced to compete against five (soon seven) much larger servers in a winner-takes-all format, with the worst options ran like a cult. They can't be bargained with, they can't be reasoned with. By the time it was possible to have pushback, it was already too late. Reboot runs on mental gymnastics and that is why Go West has been able to take the piss and get away with it. Look no further than recent events. However, Nexon US are cowards and they fear the backlash because the tangible effects of the loud are real, so their decisions always boil down to safe. They opted out on contested updates but failed to comprehend what this does to the balance between the two server types. That leads us to today. I'll teach you how stupidly easy you all made it to acquire a Breath of Divinity as a free-to-play.
At the time of writing, the price for Breath of Divinity (BoD) is about one hundred billion mesos. Believe me that it isn't a lot in today's economy. I'd also like to point out that I've deliberately chosen not to grind as Frenzy service is hard to find and Chains of Resentment (90 days) is priced in the same bracket as BoD! As an engineer, the whole point of this experiment is to prove a reproducible method that is accessible to enough players with minimal effort required, which further helps to develop this "open-source" strategy as more experience gets accumulated, shared and challenged.
One hundred billion mesos to buy a BoD wasn't necessarily the goal, but rather the benchmark in which the plan could be tested and verified. Rather than figuring out a method to achieve one hundred billion quickly once (i.e. crashing the markets, which require years of preparation), I wanted something more substantial in where I was able to consistently achieve a constant rate of mesos without inference or dependency on others. This way, I'd not only tackle the price tag but also have futureproofed a more reliable means to afford (better) items and upgrades (Star Force) moving forward.
Here's some fun trivia. In context, one hundred billion mesos on our server could also buy you one of the following:
- 400.000 Maple Points.
- 30.000 Sol Erda Fragments.
- Two Petite Luna pets ("vac pets"), which can be extended indefinitely for free via Reward Point shop.
- Whisper of the Source (Limbo ring) with twenty billion mesos left.
- Two sets of complete Eternal equipment with eight Pitched Boss accessories each (no hearts and badges).
- Four complete sets of Eternal equipment, or twenty-five sets of Eternal Hat/Top/Bottom/Shoulder.
- One complete set of ten Pitched Boss accessories (including heart and badge), or four sets of eight.
- One-hundred-and-twenty-five complete sets of Superior Gollux accessories.
- Two hundred completed sets of Arcane Umbra equipment.
- Two Firestarter Rings.
So my method of choice for achieving one hundred billion mesos within five months is boss muling, of course. But not the traditional method of doing several high-end bosses. Quite frankly, like with grinding hours for mesos with Frenzy, that just takes too long and requires way too much effort. It is way easier, faster and cheaper to one-shot nine newbie weekly bosses a dozen times than it is to clear Tenebris bosses six times. With all of the latest changes to the overall gameplay, skills are reset when entering weekly bosses, so you throw everything on a single Skill Sequence and press Origin skill to immediately delete the boss. This way we keep it short, bite-sized with minimal effort and commitment. It's not that we do not want to achieve several Tenebris boss mules, it's that this is our way to afford it without having to spend an eye-watering amount of time or real money. One-shots are perfect for an "AFK" playstyle, but once you aim for anything past Akechi, their separate boss phases requires substantial upgrades and skill unlocks (i.e. Ascents).
With 180 boss crystals a week and frequent Hyper Burning events, it doesn't take long to get started. One-shot mules (or "ghetto mules" as I call them) shouldn't require more than a few dozen million mesos to clear the first nine bosses, and if it requires more mesos, it just means the return on investment is a few weeks later. Either way, it is guaranteed profit and you'll quickly learn that you have access to so many cheap and accessible items to build them. The cost for each subsequent mule lowers as you become more self-sufficient in resources and unlock better stats on the account. This snowballs into billions every week and this allows you to buy powerful resources from Auction House, so you can one-shot stronger bosses. What's more important is that each boss has a chance to drop cubes. At 180, I end up with almost 30 legendary and 100 unique cubes every week. This solves the cubing problems on regular server, as at this point it's easy to afford Mystic Frontier for Additional Potential cubes, which then become common. With 30 legendary cubes, it gets me a triple % every month, or at least one rank up to Legendary. This makes replacing gear a lot faster and with our exclusive changes to Star Force you no longer need spare BoDs until you go past 22 enhancements.
Now, here's some practical advice. It's likely that eventually we'll see a backport of the updates from Korea MapleStory that we've skipped up to this point. Specifically, the reduction of boss crystals each week to 90, and the introduction of dynamic pricing. When that happens is anyone's guess, but ideally you'd want to be prepared for this change. You can still benefit a lot from the current status quo until then, and if anything: strike the iron while it's still hot.
Now, let's talk about Breath of Divinity. They won't fear it until they understand it. One hundred billion is a lot of money, but this buys you unmatched power. It's common to hear others burning several hundred billion mesos in Star Force, and while it does provide a ridiculous amount of stats, it'll never warp the game as much as purchasing a BoD would. This is not only a critique towards players who choose Reboot, but also a pet peeve towards progression on regular server. BoD provides a skill that's so disgusting it is self-defeating not to own one. You gain an additional HP bar and every (separate) attack fully restores it. Paired with Len's link skill, I went from Easy Kaling to Extreme Lotus overnight. There will be a blogpost taking a closer look at the inner workings, but yes: it's really stupid. And you can get one too. Remember: you can bank this item every month. That's how I'm going to achieve my six SSS-rank Union Champions.
Now, I've saved my best tricks for last. I wasn't the only one that was able to buy a Breath of Divinity this month. You see, what most people forget is that I'm part of a like-minded group where we openly share, discuss and challenge our understanding of this game. I've waited with this blogpost until a friend of mine, who's far less invested and lazier, got a BoD of his own. I've also had ghetto muling methodology be tested in the early and mid-game environments, which also helped several folks who were struggling to proceed with their accounts. That's how I measure the success of this experiment. And remember folks: I am fully, bona fide trade-restricted Bronze 0 so none of y'all have an excuse. I've been telling for years on my blog: you can still use the Auction House while restricted. I won't tolerate any misleading information: get yourself a goddamn guild storage already and start using it! That's it for today. Now leave me alone.






