Hero takes flight! |
Blink was among the very first 5th Job skills, introduced in 2016. It is available to all classes, and it's commonly found when opening Nodestones. Yet it rarely saw any in-game usage and it was hardly a topic to talk about. For good reason, as the original functionality of the skill was lukewarm and unremarkable. It only made sense for Nexon to improve Blink, so that it becomes a worthwhile skill to use. That is what happened... but they overdid it.
In today's blogpost, I will discuss how much of a stupid idea the new Blink is, how exploitable it is, and how much of the game's difficulty was thrown out of the window because of it.
Dragon Blink was originally introduced with the Chaos update as an exclusive skill to Evan, back in 2011. It was the first skill of its kind, allowing Evan to teleport to a random location in the map without a cooldown.
This type of skill has always been considered to be a novelty. Due to the teleportation being random, you could end up pretty much anywhere in the map, making it difficult to rely on. It was more abused by bots than by actual players, so Nexon removed this skill when Evan saw its revamp in 2015 that introduced us to the current Fusion skill mechanics.
Nexon wouldn't revisit Dragon Blink's concept until they released 5th Job with Blink. While it allows the exact same functionality as its predecessor, Blink was dead on arrival due to its silly half-minute cooldown.
Perhaps this cooldown was justified because Blink is available to every class in the game, but the practical use of this skill was greatly hindered because of it. The random aspect of Blink means that it's common for the game to barely change your location at all, as the distance you'll teleport is decided by the roll of a dice without any guarantees to at least move you by a set distance. With Dragon Blink this wasn't necessarily a problem because it had no cooldown. The player would spam the skill until you ended up where you wanted to be - but you can't do this with Blink.
The original Dragon Blink would of course be too good for modern day Maple. It would allow the player to constantly teleport away from boss attacks, rendering any difficulty moot. Grinding maps are also much larger now, so having no cooldown on Blink would make it too invaluable.So, if Nexon wanted to make Blink useful, they should reduce the cooldown or make the dice roll better numbers, right? Nexon did none of that, but they took the more exciting approach by giving Blink an additional function. Although it is a bit too good. So unreasonably good that there's no reason to not have and not use Blink at all.
So, how much of a problem are we talking about, you might ask?
Well, shit. That complicates things.
Blink's cooldown is reduced to 20 seconds, regardless of skill level. The skill can now also be used in the air by holding down the skill key. When doing so, your character will float in the air. The duration of flying is limited to up to 3 seconds initially, and it can be raised to 5 seconds at Level 30. Additionally, Blink also gives a small passive Attack bonus, with 1 Attack per level. It's not going to be much of a boost, but anything is nice I guess.
While hovering, you are also able to move around in the air, similar to flying mounts. Your flying speed however, is at a snail's pace. It feels similar to the Freeze and Slow status effects, where your movement speed is more than halved. It's not going to be like Kinetic Jaunt where the flying speed is significant enough to fly away from danger.
For the sake of readability, I will now refer to this hovering mechanic as "floating" in this blogpost.
Blink's floating is a mistake. Most of the game's difficulty only exists because you can't fly over boss attacks. So, make an educative guess in how much Blink invalidates that. Remember: Nexon had to disable flying mounts and chairs in boss maps because it was heavily abused by the community. And yet, here we are.
They fly now? They fly now. |
You see, the state of flying receives priority over most of this game's mechanics, including status effects. For the low price of only 140 Nodeshards, you can have the following...
You'll gain Power Stance, which allows you to be immune against knockback from monsters. In some situations, this also doubles as Superstance, which gives you knockback immunity from modern boss attacks in the game.
And for the bosses where Blink's Superstance can't be used, there's still plenty left for Blink to offer.
You'll also gain Vacuum immunity, which means you can no longer be pulled by enemies that do this.
Ever hated that bosses like Lotus, Dusk and Black Mage often pulls you towards them, leading you to gravitate towards debris that'll kill you? You can now use floating to completely nullify this movement manipulation.
And because floating takes priority over status effects, your flying will not be cancelled by status effects such as stun and seduce. Paired with the Vacuum immunity, it is incredibly difficult to die during Dusk's laser attack as even the stun debris can't stop you.
Here's some examples on how status effects work with Blink. Let's assume that you hold down the skill key when these effects are applied to you, and the duration of floating has yet to run out:
- If stunned while floating, the inability to move will apply, but floating will not be interrupted.
- If seduced while floating, you'll still move in the direction that it dictates, but floating will not be interrupted. The potion disabling effect still applies. Since your movement speed is drastically reduced while floating, the forced movement caused by seduce is also reduced to the same degree. Sometimes, this is beneficial.
- If the seduce forces you to jump (i.e. Royal Guard), the effects are non-existent because you are unable to jump while floating. The only exception here would be if the seduce forces you to jump and move simultaneously (i.e. Bergamot), as the forced movement won't be ignored.
- If weakened, you can still use floating and fly around. Because weakened only disables the jump button, it does not disable skills that can be used in mid-air (including Blink), or skills that move you upwards.
The only status effects that will cancel out Blink are the ones that immediately halt any active or ongoing skill effects, such as seal, petrify, whirlwinds and binds. Keep that in mind.
- Cancelling Combo Hookshot returns full control over your character, allowing us to use other skills such as Flash Jump and Rope Lift, or even use Combo Hookshot again.
- All hookshot skills provide their own brief window of floating before it propels the player towards the enemy.
You can use Blink to extend hookshot's own floating. You can also use Combo Hookshot as a way to activate Blink's floating on the floor, without the need to jump.
- Combo Hookshot has shoddy programming. It's common for hookshot to fail and not place you where you wanted to go. This is because the skill is programmed to always place you in front of the target at a fixed distance, and it does this too literal. If an enemy is located at the edges of a platform: tough shit. Use Blink to cancel shoddy hookshots or float manually towards the platform you intended to land on.
Appalling. |
What a joke. Platforms are overrated anyway. |
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