Wow, it has actually been a while since my last blogpost about the Evolving System (more than a year ago). I haven't really been doing this feature that "actively" - only for several herb collecting for crafting.
At first, you start with an incomplete Evolving System. You'll start off with a small amount of maps available (five maps) and three available core (round and square-shaped) slots. Cores expand your Evolving experience, including increasing droprates, monster spawn or experience rates. If you also like change or get bored from the default design, you can alter the background music and/or design of the maps and monsters (at a limited and fixed group of choices though). By spending more time in Evolving System, you can find Evolving Coins, which act as a currency for enhancing the Evolving experience. To upgrade the world map with more places to visit (with four new maps), the main method is to obtain these are to find rare cores which unlocks it by completing a mission. The same thing applies to upgrading the available core slots - obtaining another three (round-shaped) slots will cost you 150 (!) coins, and obtaining the hexagonal-shaped slot (whereas the cores are pretty rare and powerful) costs you a whopping amount of 300 (!) Evolving Coins. So recently I managed to get the last bunch of coins to get the final missions for a maximal upgraded Evolving System!
MapleStory Europe, this system is not as powerful as it is in MapleStory Korea. Hence why I really slowly upgraded it on my main. There is still a lot more (in my opinion) interesting features or goals for me to achieve in this game. Evolving System is pretty powerful for early 4th job levels in most versions, however, as noted in my Angelic Buster Skill Link Level 2 post, with World Tours such as Singapore and Veracent (in combination with the right set-up) this kinda becomes obsolete for training...
In MapleStory Europe's Evolving System, Link 3 is really the best map to train, if you are in Evolving System. However, Hero's reach is rather limited, and since most Heroes can't really make good use of their skills, flying monsters can be hard to reach, even if the (re)spawn is pretty high for this game standards. Not to mention that, even though I'm able to solo Alien Visitor PQ as a Hero, increasing the experience (system-wise and monster-wise) isn't really that sufficient compared to the other available maps for any level. I'm afraid that's one of the reasons why Evolving System isn't that popular here compared to other versions. Another reason is probably the time- & daily limit.
Currently in MapleStory Korea these limits even became worse because in most versions without Singapore/Veracent it's considered too powerful for (early) 4th job.
It has to be noted that when it just got released, it surely was a good option. But with all the new available maps, new skills and in-game tools (not including the current nerfs to this feature and the ones yet to come), it really lost its shine. One of the only reasons at my level to go here is for Shadow Cygnus. But since already a large group of players in our version already cover this market, the price has decreased quickly (from bills to mills), making the profit feel like more an extra instead of a major income.
I'd love to see some major improvements, on the level Nexon improved almost all Party Quests, since I find that this system can have much more potential than it (already) has. That's it for today - until next post!
At first, you start with an incomplete Evolving System. You'll start off with a small amount of maps available (five maps) and three available core (round and square-shaped) slots. Cores expand your Evolving experience, including increasing droprates, monster spawn or experience rates. If you also like change or get bored from the default design, you can alter the background music and/or design of the maps and monsters (at a limited and fixed group of choices though). By spending more time in Evolving System, you can find Evolving Coins, which act as a currency for enhancing the Evolving experience. To upgrade the world map with more places to visit (with four new maps), the main method is to obtain these are to find rare cores which unlocks it by completing a mission. The same thing applies to upgrading the available core slots - obtaining another three (round-shaped) slots will cost you 150 (!) coins, and obtaining the hexagonal-shaped slot (whereas the cores are pretty rare and powerful) costs you a whopping amount of 300 (!) Evolving Coins. So recently I managed to get the last bunch of coins to get the final missions for a maximal upgraded Evolving System!
MapleStory Europe, this system is not as powerful as it is in MapleStory Korea. Hence why I really slowly upgraded it on my main. There is still a lot more (in my opinion) interesting features or goals for me to achieve in this game. Evolving System is pretty powerful for early 4th job levels in most versions, however, as noted in my Angelic Buster Skill Link Level 2 post, with World Tours such as Singapore and Veracent (in combination with the right set-up) this kinda becomes obsolete for training...
In MapleStory Europe's Evolving System, Link 3 is really the best map to train, if you are in Evolving System. However, Hero's reach is rather limited, and since most Heroes can't really make good use of their skills, flying monsters can be hard to reach, even if the (re)spawn is pretty high for this game standards. Not to mention that, even though I'm able to solo Alien Visitor PQ as a Hero, increasing the experience (system-wise and monster-wise) isn't really that sufficient compared to the other available maps for any level. I'm afraid that's one of the reasons why Evolving System isn't that popular here compared to other versions. Another reason is probably the time- & daily limit.
Currently in MapleStory Korea these limits even became worse because in most versions without Singapore/Veracent it's considered too powerful for (early) 4th job.
It has to be noted that when it just got released, it surely was a good option. But with all the new available maps, new skills and in-game tools (not including the current nerfs to this feature and the ones yet to come), it really lost its shine. One of the only reasons at my level to go here is for Shadow Cygnus. But since already a large group of players in our version already cover this market, the price has decreased quickly (from bills to mills), making the profit feel like more an extra instead of a major income.
I'd love to see some major improvements, on the level Nexon improved almost all Party Quests, since I find that this system can have much more potential than it (already) has. That's it for today - until next post!
No comments:
Post a Comment