November 30, 2025

[EMS] Level 290! Guild Castle: Personal Research MAX!


One milestone at the start of the month, the other five minutes before it ends. At least, that was the case until daylight saving time (DST) pushed it past twelve o'clock, meaning this happens on the 1st of December. Oops. But as far as Maple's concerned, it technically is still within November as reset o'clock happens after this milestone. Fine, I'll allow it.

Level 290 is the big achievement of the year (it happened on the 6th of November), though it was guaranteed thanks to the amount of event support all-year round. The only thing I had to do was to participate and be diligent with dailies. Y'know, which for a creature of habit is easy. As DailyStory continues, let's see how many levels will happen next year.

The other achievement this month is quite a significant one that I've been working towards since its release. This week is the first official week where completing Guild Castle's Personal Research is possible*. It was easier said than done. 

*Interestingly, because the Personal Research skill tree was expanded within its first year (to accommodate for 6th Job and update the Cache of Greed to match Odium), it was never possible to have the original tree maxed out because it required about one-and-a-half year to unlock all of it.

You see, Personal Research is one of those long-term commitments that requires years of weekly attendance. You'll have to clear at least 5000 enemies in the Cache of Greed, turn in this weekly mission, start the Personal Research and then also claim it after a week has passed. The latter is the tricky part, because to log-in at specific times can be difficult when it must be done manually every week for two-and-a-half years. In practice, this log-in moment is often pushed back minutes or hours each week, which are made worse by (emergency) maintenances and DST. This is not a new problem, as this phenomenon is an inherent flaw of the type of (daily) reset it's using, which is a system that has been around since 2007. Yes, (daily) resets have been around for that long, and this wasn't even Maple's first attempt.

Anyway, for those two-and-a-half-years you'll receive plenty in return. At least, for Maple's standards, that is. The EXP per Cache of Greed monster is the highest in the game. Combined with Monster Park Extreme and Angler Company, that's still over 1% every week at Level 290 - excluding dailies. On top of that, dozens of Nodestones and Fragments to buy upgrades with. All of it adds up over time, and I certainly wouldn't have reached Level 290 this year without it.

Speaking of upgrades, the cooldown resets upon boss entry has been a huge boon. With so many characters above Level 250 thanks to the abundance of Hyper Burnings, they make short work of the small fry. I also forgot to mention that earlier this year I've levelled my Hayato to 260 through Mu Lung's Night Troupe, and I've decided to push my Sia to Level 260 for faster weekly bosses. Speaking of Mu Lung... You may be surprised to hear that after obtaining Level 2 Mu Gong, my collecting habit for Mu Gong shards continued and that's how I've supplied my army of mules with Mu Gong souls. Anyway, that's three billion mesos every week and my equips now have 18 Star Force... pretty good.

But you know what's not pretty good? The aftermath of the second purge. You may recall I kept track of the numbers, so I was able to compare it with the rankings after this purge. I expected Reboot to be hit much worse than Luna, but it seems my expectations were off. Reboot (Kronos) lost 800.000 characters, which is a lot, but relative to seven million, that's not even one-seventh. Compared to Luna, we lost one third (960k → 680k). Solis got a slap on the wrist (700k → 660k), so that rules out a lack of European player retention. It's depressing to think that our secondary server will be the larger server by proxy, or that we're less than one-fifth of what we used to be. The aftermath of the past nine years under Nexon US is getting a bit ridiculous, and I can't imagine it's going to be any better once Classic is added to our world selection list. Their expenses are at an all-time high and with how little effect it has on their returns, there barely is a sense of profit. I doubt that there's even a real plan for us past 2027, other than trying to see if any of their monthly experiments stick. It's hard to believe that any of this is sustainable, but I digress. It's pay to lose, y'all. Remember that.

That's it for today - I'll see you guys again next post. Metroid Prime 4 will be out in four days. Let's see if it's any good.

October 21, 2025

[EMS] Level 289, and a lot more!

Hi guys! Time to catch up on a bunch of stuff that has happened since late July.

October is usually the busiest month here with the games I play running their annual Halloween events. In particular, the contracts from Team Fortress 2 is a diabolical time sink and they get worse by the year. But I digress. With these tasks done, I should be able to start working on next year's Galidor blogpost. That said, I can only occasionally work on it as I'm too exhausted from all kinds of things. But give it some time and it'll be ready before you know it.

Now, let's talk about the latest achievements. Exactly two months ago, I've reached Level 289. As of today, I'm already past 66%! With the current event providing plenty of VIP Boosters, 3x EXP coupons and Advanced EXP Vouchers, I'm expecting to reach Level 290 next month. There's going to be another major milestone in November as well.

As for 6th Job, I've maxed out Incising VI and Aura Blade VI. What's left are Spirit Caliber and Silent Cleave. After that, I'll bank my Sol Erda (Fragments) and start upgrading my Union Champions. I'm currently at a minimum of two billion mesos each week, which can buy a lot of progress. I have enough to purchase one of the Limbo/Baldrix Eternals, but I'd rather wait for lower prices as they have been declining in value for a while. Folks can't get them sold, y'know.

Speaking of equipment: all of the essentials have Legendary Potential. There's still a handful of Additional Potential left to rank up, as that's limited by events because we aren't allowed to have proper updates. Eh, it's just a matter of time.
I should be able to solo Black Mage and Hard Seren now, but at the moment I can't be arsed. I'll do those next year.

Union progress has been going surprisingly well. I got lucky with finding a large number of Pitched Boss this year, so my Wild Hunter is coming along nicely. I'd rather not buy gear from Auction House because I can source most of these myself. Union Champions is really a long-term thing, and I treat it as such. As for Union levels, I've reached 9500+ and my Marksman and Bowmaster are Level 260. Sia from Challenger World got past Level 250. Thanks, I hate this class.

Anyway, I've procrastinated enough. Now that my schedule's free, I'll be spending the next three weeks contacting everyone to get their accounts unflagged, as discussed last month. To be honest, I'm dreading some conversations I'll be having (not everyone was on board last time), but the alternative (doing nothing) is much worse... Well, off I go.

That's it for today - I'll see you guys again next post!

September 30, 2025

[EMS] 18 years of Rayque!

I hope you've brought your gokiburi hoi hoi plus today, because you should've brought the whole damn aisle.
Today is day 6576, the 30th of September - which means I've been playing EMS daily for 18 years now!

As promised in last year's blogpost, I'd like to take the opportunity to continue the evaluation about the state of EMS. In particular, this year is very important historically as it's the point of equilibrium where EMS has been as long under its current management of Nexon US as it has under Nexon EU. The contrast between these two nine year tenures is concerning at times, and while I would love to write a more in-depth post I just don't have enough time for that.

However, what I can do for today's blogpost is to write a concise evaluation that probably communicates the point a lot better than something of the length of last month's blogpost. Besides, a more casual conversation like this might be a good palette cleanser after all that raw data. I can always revisit certain topics that we'll discuss today in a future post. With a more casual approach to this blogpost, I'm also just going to be yapping in a less organized, impromptu matter.

So, I'll just rip the band-aid off by addressing the Shrelephant in the room: EMS has not been performing well under the current management of Nexon US. You'd be hard pressed to find people who would disagree with this statement. 

I do believe this is a well-understood fact, but what is not is how damaging Nexon US and its community has been to EMS. Understandably not the prettiest topic to discuss, but it is unavoidable in today's topic given we'll discuss how little EMS has recovered from the migration purge and why that is. Understand that this topic is nuanced but I'll try my best to write it as best as I can within the week I've given myself. To my surprise, this wasn't the type of blogpost I was expecting to write because I was saving it for an autopsy whenever EMS kicks the bucket - yet here we are.

August 18, 2025

[EMS] 6th Job - The first three waves


6th Job is everything a new Job Advancement should strive to be. Learning from 5th Job's shortcomings, it recaptures the impact that both 3rd and 4th Job had during their heyday. Not only are the new skills splendid, the new mechanics and utilization of the updated game engine advances the game(play) in many ways the Destiny revamp couldn't.

In today's blogpost, we'll discuss the impact that 6th Job has and examine the many new skills we're given. Similar to 5th Job, 6th Job is an ongoing work in progress as new skills and updates are released in batches. Thus, this blogpost can only cover the first three skill waves but I'll continue to write for future updates to 6th Job as I have done with 5th.

As always, I've tried to be as comprehensive as possible. Writing this blogpost took a few months and a bit more effort than I expected. It's obviously not as long as the nightmarish behemoth that was the Destiny blogpost, but it's the long promised sequel to it. But first, as is the tradition: before we dive into the subject, it's time for another history lesson.

July 24, 2025

[EMS/LEGO] New skills, new parts, Donkey Kong Bananza!

Hi guys! It's time for this month's news roundup.

The first round of Hyper Burning is pretty much done in less than three weeks. Marksman is already Level 253, so two more level ups for it to be ready for Union Champions. The next round of Hyper Burning should be available after that.

The new skills are also out, and they're great. Of course I'll have the 6th Job blogpost out somewhere next month, and for the time being I'm doing the usual dissection before I'll add their chapters to the current draft. Seeing how busy I've been lately, I'm expecting to have it published late August. The sooner the better, as the lineup of the next blogposts are pretty much locked at this point... There's a lot of work to be done, in particular next year's Galidor blogpost.

Speaking of LEGO: new parts have arrived! The majority of which are the new joint pieces I've talked about in the past few months. As I'm trying to get the 6th Job blogpost out as soon as possible, I haven't been able to build a lot with 'm, but they are promising. As always, it'll take a couple of weeks to see if these are of any help for the Ouroboros project.

Last but not least, Donkey Kong Bananza has been out for a week now! It's wonderful. Comparisons with Super Mario Odyssey are inevitable... but gameplay-wise Bananza is an improvement over its predecessor. You might be surprised to hear that I initially was not planning to get it, but the contagious speculation about its story and the fact that I had a good time with Odyssey won me over. Though after reaching the 100% completion rate I feel that Bananza's greatest moments were too sparse and that Odyssey handled a lot of things better. For that reason I'm genuinely curious to see how Bananza will age and what fans of the collect-a-thon genre have to say. If you're planning to own a Switch 2, I'd say you can't go wrong with this one. Despite my nitpicks, it's been fun and worth my time. I certainly have no regrets.

If you don't mind, I'll get back to work. I'll see you guys again next post!