Another Level 260 character done; this be my eighth mule past Level 250. It'll be my second Union Champion, once that's out. Next up is Marksman, and moving forward we should have Hyper Burning Max to make this process easier.
Usually I would maximize the event's duration and reach 260 towards the end, but due to recent circumstances I opted to sacrifice some of the EXP rewards that would've gone on my main. Quite frankly, I haven't been doing well lately as setbacks keep piling up faster than I'm able to manage them. Things continue to get worse, and this leads me to be less harsh on myself by softening the grind. I have to preserve myself for the long and arduous road ahead, y'know.
That said, with all of these Hyper Burnings in the past couple of years, I'm now two burnings away from reaching 9500 Union. Level 288 guaranteed within two weeks; I'm still on schedule for Level 290 this year. I now have time to work on that 6th Job blogpost again, as I've wrapped up the building session for Ouroboros. Conclusion? None worked; going back to the build developed by James Bruton. Unfortunately, translating this into LEGO requires* up to 48 of the new clutch joints, which aren't available from LEGO's store until later this year. I aint paying those current Bricklink prices.
Anyway, next month is the Summer update reveal for KMS; I'm looking forward to that. Also, by then I should have my copy of Cyber Shadow so I can finally play that one. It can't be worse than last year's ninja game, right? Right!?
That's it for today - I'll see you guys again next post!
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