June 19, 2016

[Lego] Black light - #76054 Batman: Scarecrow Harvest of Fear



Hi guys! Back with another quick "Black light" blogpost. Today's set is #76054 Batman: Scarecrow Harvest of Fear.

The Scarecrow is a character that we've seen in three different LEGO® minifigures to date. He has been in four different sets; two sets where he plays the role of an inmate of both the original and redesigned Arkham Asylum.

In his first appearance in a LEGO® set, he flew a biplane to drop fear gas canisters in what appears to be Gotham City. Something that I do like is that The LEGO® Company often designs fictional vehicles for characters that usually do not have these in their source material. And Scarecrow is one of those villains to drive around in things that feels appropriate to the character.

Regardless if he has a certificate to fly around in a biplane is another story, but I do love the new idea of him driving around in a harvester. To be honest, he's a criminal, so he doesn't really need to have a pilot's certificate now does he?

Having another Scarecrow vehicle is also a good excuse to use a lot of trans-neon-green, and I like the thought of using that Alpha Team sawblade as a gear to rotate the cutter on the front. However, if I have to be honest, it does lack in execution, especially if you want to drive backwards.

Interestingly enough, this set has one particular coincidence with the first Scarecrow set: the Batcopter. This isn't the second time we've seen a Batcopter either. Every Batman vehicle from Batman I has officially been redesigned at least once for Batman II. The Batcopter was first seen against Scarecrow, a team-up with Nightwing against Man-Bat, in the Classic TV Series Batcave and yet against Scarecrow once again. I do think that the esthetics and build of this Batcopter is the best out of the four - however, as a toy, it has the least play features.

Vehicles aside, one thing that most readers might notice from the picture is the glowing legs of Killer Moth. While the wings are made out of transparent neon orange and thus are intended to glow, the legs are made out of a solid colour of plastic and yet still seems to glow. This is probably because of the manufacturing of these pieces outside of Billund - some pieces for minifigures and certain creatures like dinosaurs require a complex printing which is done elsewhere. While those pieces are made of solid plastic, taking my black light to my minifigure display shows something interesting.



If you look closely to the image on the right, certain pieces are not transparent and glows on a similar fashion to Killer Moth's legs. I won't join the discussion about whenever that is a "good thing" or not, because we all know that I'm biased towards the company due to my Legocentric life - but I genuinely don't care about it and it doesn't really bother me too much.

As long as the figures have some excellent design, crisp prints and quality behind it like they have been for decades, I'll remain a happy potato. I won't complain to have some obscure characters finally memorized in this plastic medium. You do realize how expensive these things are to manufacture and to develop, right?

That's it for today! I'm not sure when I'll be going to cover Umarak The Destroyer, but I know one thing - it is on my list to write about it. I'll see you guys again next post!

June 12, 2016

[Lego] Black light - #8935 Nocturn (Take 2)



Hi guys! After playing with different features of my camera I use for my blog, I found a way to capture images in locations where light is less apparent. Since I kind of thought the original Nocturn blogpost didn't give the justice it deserves, I decided to give it another try.

What wasn't as clear in the previous blogpost is how green/turquoise the glow in the dark pieces become when they are charged up. An interesting thing about the previous blogpost is that Nocturn became blue at first after I opened a sealed box - the green/turquoise change of hue actually appeared after a certain amount of time (probably because of maturing of the pieces). This is why the GIF and the main image made Nocturn's body glow a bit more blue than green instead.

I love the way how they moulded a blend of glow in the dark together with transparent light blue, the latter which is a colour that isn't affected by black light. You can clearly see that each blended piece has a few spots that does and not glow, and with some clever engineering behind various structural walls and piece thickness it does define an irregular flow, giving it a more lively effect. Especially the latter is something I am very fond of.


With this camera "macro", I'm also able to capture how Nocturn looks without black light and let the glow in the dark part do its job. Having no light to make his eyes present kind of makes Nocturn feel "hollow" and a tad undead.
After all, the blurb for the Barraki line back in 2007 was "Creeps from the deep".

It is worth to mention that the glow in the dark spines on his back do grow brightly if it is exposed to plenty of (sun)light. So if Nocturn is placed on a shelf (permanently) those spines should glow too. It only glows faintly on the picture because these spines need to be charged thorough; the blend between transparent light blue and glow in the dark for these pieces are low on glow in the dark.

That's it for today - I'll see you guys again next post!

June 08, 2016

[YT] 9000 Subs!


Yay! We just hit 9000 subscribers!

 

June 06, 2016

[EMS] Kinesis Skill Link Level 2 GET!


Hi guys! A few days ago I've managed to obtain the Level 2 of the Kinesis Skill Link.
This link gives a significant 8% of Minimum Critical Damage, which is a damage-increasing mechanic if you land a Critical Hit (based on a percentage).

Most of you recurring readers might know I've been funding in this Critical Mechanic ever since I got my first Adventure Ring way before the Big Bang update, so I was looking forward a lot to the Kinesis Skill Link and the new Hyper Stat mechanic. While the latter was more "hype" to me because of the whopping 15% Status Resistance boost, I'm more than glad to see that they did add more Critical Mechanic-stats to the new Hyper Stat system as well.

Currently I'm running 182% Minimum Critical Damage and 203% Maximum Critical Damage on my Hero while under the effects of the Enrage skill on a target with Puncture's Bleeding effect; keep in mind that I don't have any points invested in the Minimum Critical Damage Hyper Stat yet (because of the lack of Hyper SP at the moment) and I don't run a Sylph Ring, Thief Card Deck or any Potential with Min/Max Crit damage. When I would have invested a maximum amount of Hyper Stat SP into Minimum Critical Damage, I'll have a total of 192%. There's still some room left to improve, and it's quite plausible for me to get over 200% Minimum Critical Damage in a distant future.

That's it for today - as mentioned in my previous blogpost, I still have some other content left to write about. I just have to see whenever I have time to write about it!

I'll see you guys again next post!

[YT] Our second 1.000.000 viewed video!


Hi guys! Just recently, our Kirby's Return to Dreamland - All Mini/Main/EX Bosses video has hit one million total views! This is the second video on the Rayque3 Channel to have hit this milestone, the first being Mario Party 7 - All Mini-Games.

I know most of you are eagerly waiting for new content on our channel, especially on the final parts of Lux' his Harry Potter and the Philosopher's Stone Walkthrough, and that some of you have noticed that the most "recent" Single-Part-Video was over a year ago (if we only count the ones who have seen the light of day).

As mentioned on Lux' his Twitter before, and in the comment section of a recent Randomness video - due to a hardware issue with his laptop, the release of the final parts are delayed. Do not worry about the content or quality of the videos themselves; they are already finished with editing and ready to be rendered. Emphasizing the latter, the videos cannot be rendered due to the hardware issue.

Don't forget that our Youtube channel is still a hobby. Especially around this time of the year, we both are occupied and busy with other priorities that unfortunately goes before what we like to do most. I had a blast creating the first three videos of a recent series: Ganondorf, Ryu and King Dedede and I'm very looking forward to do the other remaining characters, but please consider the fact that creating a video like these takes more than eight hours in order to have it ready on our channel.

While I have the raw footage for the next video in that series ready (he's the first member of the Decay Kroo), and I even have three (soon four!) topics to write about on my blog, please bear with me that in the next upcoming weeks I have a limited amount of time to do things for myself, so these contents on my blog and on our channel might take a while. Usually writing a (small) blogpost, even like one of these, takes at least an hour.

On the bright side, I can confirm that our next Single-Part-Video is already finished and ready to be released, but its release date is after finishing the Harry Potter and the Philosopher's Stone Walkthrough series.

Please stay patient with us, and keep looking forward to the next content we have to offer in the near future!

I'll see you guys again next post!

June 03, 2016

[EMS] Level 212!


Halfway in '16,
Second level for this year.
Will there be a third?
 

June 02, 2016

[Lego] So, I just got this Sealed Box of #8954...



... However I have to wait with opening for a few months until my birthday.

Wait. Didn't I already write a blogpost similar to this earlier this year? Ah yeah... apparently I did.

Man, Bricklink is so useful. I'm getting used to the system slowly, which is a good thing. It means I'll be able to start somewhere later this year with ordering parts because I'm so occupied with school and work at the moment.
The funds for those projects have to come from somewhere, right?

PS, Mazeka is one of the most awesome vehicle sets in the Bionicle line. Especially when you consider all vehicle builds in the same year where flying vehicles, this is the only ground vehicle and it is pretty much a counter air-defence... the person who came up with the idea to design this over-glorified zamor sphere launcher is a freaking genius.