January 31, 2016

[Lego] Black light - #71310 Umarak the Hunter



Oh man, I've been looking forward to capture this one. A lot.

Umarak the Hunter, the main villain of 2016's Bionicle "The Journey to One" chapter.
I'm trying out a new layout for these images, one similar to ArcFire and that one Scifi Ninja back in 2013.

January 30, 2016

[EMS] Traits: Level 100 Insight!


Hi guys! I've just hit Level 100 on the Insight Trait a few minutes ago!

Insight is one of the more underrated Traits in my view - despite just raising accuracy and avoid by a large proportion and a little bit of Enemy Elemental Resistance Ignore, it still does hold some value.

Especially on lower funds, obtaining almost thousand accuracy and avoid may be of use before you reach the default maximum of 9999 later on. While nowadays accuracy and avoid may not have that much influence today,
it still applies to the game - especially in World Tours, enemies tend to have a high avoid. The level penalty isn't the only thing that gives a miss rate, y'know?

While to most 5% Enemy Elemental Resistance Ignore may not seem that shocking, any improvement is still an improvement. Especially when you gather many small percentages of boosts, the decisive outcome is changed significant. Even more important when certain bosses nowadays have a high Percentual Damage Reduction,
base Weapon/Magic Defence *and* Elemental Resistance (including resistance to physical attacks!) since Hilla got introduced back in the Justice update (2011). It's a shame that many people just slap a bunch of high amounts of stats together as if it's nothing, and forget the value of a single point...

While my Diligence Level is 95 as of today, it might still take a while before it'll be close to Level 100. And if I'd be honest, I don't expect my Empathy Level to reach Level 100 within a year (or two?), unless there will be some
Storm Trait Potions like they released a few years ago. Shame, consider the MP boost and Buff Duration are useful...

That's it for now! I'll see you guys again next post!

January 24, 2016

[EMS] Level 211!

 
First 'Up for this year.
How many 'Ups will there be?
Let's see in twelve months.

January 20, 2016

[EMS] Pink Bean's Secret Diary rewards!


Hi guys! Quick blogpost!

It's the 20th of January, which means we'll get the rewards from the Pink Bean's Secret Diary.
I'm pretty happy with the loot. Despite some of the rewards expire within 2 weeks, I'm pretty sure a lot of people will be happy with them and make good use of it! You can pick up your Pink Bean rewards until the 2nd of February.

That's it for today! I'll see you guys again next post!

January 17, 2016

[EMS] Dark Critical Adventure Ring GET!


Hi guys! As some of you might remember from my Summary of 2015, I've mentioned I was close to obtaining a Dark Critical Adventure Ring. Well, as you might have guessed, I managed to obtain one recently!

The Dark Critical Adventure Ring is a so called "Critical Rate" Ring, where the main focus of the equipment is giving Critical Rate to the character who equips it. While most players prefer rings that gives Potential, "Critical Rate" Rings sacrifices upgrades (Scrolls, Star Force, Potential, Nebulites, etc.) for a passive increase of Critical Rate. This ring was obtained from the Firepower Coin Shop that was part of the Leap update for a staggering amount of 2000 Firepower Coins.

Critical Rate isn't a stat in EMS that is easily obtained in high amounts. While you can argue to choose for a solution of 30% Critical Rate from Inner Ability, through Hyper Stats or through Potential, you'll always sacrifice a slot for a boost of this stat.

Having 30% Critical Rate means that you'll need to sacrifice your first Inner Ability line, while you could also have something like 50% Buff Duration, or perhaps a special line such as Attack Speed Increase. Same thing can be said about Hyper Stats; if you spend Hyper SP in Critical Rate, you're not able to gain something else that might be of use for your build. Proper building is not just about knowing what you'll gain, but also what you'll miss out on - finding that sweet spot of balance is important.

Most frequent readers might know I've been gathering Critical Rings since the Balance Patch, which was back in 2010. Through the years, Nexon has released various Critical Rings - most of which are in the "Adventure Style", which is a graphical design of the equip that is often recognized through having a blue-white-yellow-red Maple Leaf symbol. Another known recurring design is the "Gratias Style", which is a gray ring that consists of three gems (red, purple and a mix of orange/green).

Two things that all Critical Rate Rings share, are the so called "Equip Restrictions" and having an infamous harsh requirement for obtaining one. The Equip Restrictions limits the player in how many *of the same* rings can be obtained and how many *different* rings can be equipped together. These restrictions utilizes the "Original Item" and/or "Distinct Equipment Item" features, where the former prevents a player to have more than one of the same equip on a character and the latter disables an equip to be worn twice simultaneously (but you still can own multiples of the same item on a single character).

With almost six years later, my current collection on Rayque has reached 9 "Critical Rate" Rings, together with two Sylph Rings that has the Maximum Critical Damage upgrade. Three Adventure Rings are worn together as of the time of this post, which are the Grand Adventure Ring, the Pivotal Adventure Ring and the Adventure Critical Ring.
The other Critical Rings held in my inventory cannot be equipped simultaneously with those three - however, I can swap the Pivotal Adventure Ring with this Dark Adventure Ring if I want to (however, the stats of both rings are identical).

In total, I currently own a Pivotal Adventure Ring, two Buff Bro rings, Legendary Gratias, Zero Gratias, Grand Adventure, Adventure Critical (Post-RED) and the "old" Adventure Critical Ring. Despite I can't wear all of them together, it's a tradition for me to collect these specific items - similar to how I tend to collect swords in this game too. It's an advantage if you play for that long on a single main; you have the ability to cross different "generations" of equips for some very interesting builds...

That's it for today! The Pink Bean Secret Diary rewards are going to be given out somewhere next week, and
I'll probably write a small blogpost about it. I see you guys again next post!