Hi guys! As some of you might remember from my
Summary of 2015, I've mentioned I was close to obtaining a
Dark Critical Adventure Ring. Well, as you might have guessed, I managed to obtain one recently!
The Dark Critical Adventure Ring is a so called "Critical Rate" Ring, where the main focus of the equipment is giving Critical Rate to the character who equips it. While most players prefer rings that gives Potential, "Critical Rate" Rings sacrifices upgrades (Scrolls, Star Force, Potential, Nebulites, etc.) for a passive increase of Critical Rate. This ring was obtained from the Firepower Coin Shop that was part of the Leap update for a staggering amount of 2000 Firepower Coins.
Critical Rate isn't a stat in EMS that is easily obtained in high amounts. While you can argue to choose for a solution of 30% Critical Rate from Inner Ability, through Hyper Stats or through Potential, you'll always sacrifice a slot for a boost of this stat.
Having 30% Critical Rate means that you'll need to sacrifice your first Inner Ability line, while you could also have something like 50% Buff Duration, or perhaps a special line such as Attack Speed Increase. Same thing can be said about Hyper Stats; if you spend Hyper SP in Critical Rate, you're not able to gain something else that might be of use for your build. Proper building is not just about knowing what you'll gain, but also what you'll miss out on - finding that sweet spot of balance is important.
Most frequent readers might know I've been gathering Critical Rings since the
Balance Patch, which was back in 2010. Through the years, Nexon has released various Critical Rings - most of which are in the "Adventure Style", which is a graphical design of the equip that is often recognized through having a blue-white-yellow-red Maple Leaf symbol. Another known recurring design is the "Gratias Style", which is a gray ring that consists of three gems (red, purple and a mix of orange/green).
Two things that all Critical Rate Rings share, are the so called "Equip Restrictions" and having an infamous harsh requirement for obtaining one. The Equip Restrictions limits the player in how many *of the same* rings can be obtained and how many *different* rings can be equipped together. These restrictions utilizes the "Original Item" and/or "Distinct Equipment Item" features, where the former prevents a player to have more than one of the same equip on a character and the latter disables an equip to be worn twice simultaneously (but you still can own multiples of the same item on a single character).
With almost six years later, my current collection on Rayque has reached 9 "Critical Rate" Rings, together with two Sylph Rings that has the Maximum Critical Damage upgrade. Three Adventure Rings are worn together as of the time of this post, which are the
Grand Adventure Ring, the
Pivotal Adventure Ring and the Adventure Critical Ring.
The other Critical Rings held in my inventory cannot be equipped simultaneously with those three - however, I can swap the Pivotal Adventure Ring with this Dark Adventure Ring if I want to (however, the stats of both rings are identical).
In total, I currently own a Pivotal Adventure Ring, two Buff Bro rings, Legendary Gratias, Zero Gratias, Grand Adventure, Adventure Critical (Post-RED) and the "old" Adventure Critical Ring. Despite I can't wear all of them together, it's a tradition for me to collect these specific items - similar to how I tend to collect swords in this game too. It's an advantage if you play for that long on a single main; you have the ability to cross different "generations" of equips for some very interesting builds...
That's it for today! The
Pink Bean Secret Diary rewards are going to be given out somewhere next week, and
I'll probably write a small blogpost about it. I see you guys again next post!