Hi guys! It's time for this month's news roundup.
The first round of Hyper Burning is pretty much done in less than three weeks. Marksman is already Level 253, so two more level ups for it to be ready for Union Champions. The next round of Hyper Burning should be available after that.
The new skills are also out, and they're great. Of course I'll have the 6th Job blogpost out somewhere next month, and for the time being I'm doing the usual dissection before I'll add their chapters to the current draft. Seeing how busy I've been lately, I'm expecting to have it published late August. The sooner the better, as the lineup of the next blogposts are pretty much locked at this point... There's a lot of work to be done, in particular next year's Galidor blogpost.
Speaking of LEGO: new parts have arrived! The majority of which are the new joint pieces I've talked about in the past few months. As I'm trying to get the 6th Job blogpost out as soon as possible, I haven't been able to build a lot with 'm, but they are promising. As always, it'll take a couple of weeks to see if these are of any help for the Ouroboros project.
Last but not least, Donkey Kong Bananza has been out for a week now! It's wonderful. Comparisons with Super Mario Odyssey are inevitable... but gameplay-wise Bananza is an improvement over its predecessor. You might be surprised to hear that I initially was not planning to get it, but the contagious speculation about its story and the fact that I had a good time with Odyssey won me over. Though after reaching the 100% completion rate I feel that Bananza's greatest moments were too sparse and that Odyssey handled a lot of things better. For that reason I'm genuinely curious to see how Bananza will age and what fans of the collect-a-thon genre have to say. If you're planning to own a Switch 2, I'd say you can't go wrong with this one. Despite my nitpicks, it's been fun and worth my time. I certainly have no regrets.
If you don't mind, I'll get back to work. I'll see you guys again next post!