Ding! Time for this month's news roundup. Trying to fit all the milestones into today's title would've made it too cluttered, so I had shorten it! There's a lot to talk about, but as I have a lot on my plate now, I'll keep it short...
I've hit Level 276 early this month, and I'm still on schedule to 280. I'm expecting to hit Level 277 mid-September.
My second Hyper Burning is also done! Like last time, it's another Ice/Lightning. I've job changed the previous Hyper Burning into a Bishop, and this one to a F/P. With the next Hyper Burning during New Age, I'll do Ice/Lightning one more time to have the complete set (and a second character with 6th Job). After that, I'm considering Viper next.
In terms of how easy it was to grind out this season's Hyper Burning - it was slightly easier. Out of curiosity, I've tried to incorporate the daily EXP into Hyper Burning to see how significant the EXP rewards are from doing the Arcane River daily quests. While this approach is slightly more costly due to Symbol costs, it has a much faster EXP yield compared to traditional power-grinding, and you'll avoid being low on Arcane Force requirements for later maps. Conclusion: it's a viable alternative, and it's going to be even better after New Age with the many upcoming changes.
After saving a bunch of mesos, I finally got my hands on a Source of Suffering! Even with the current trade restrictions, I'm always looking for workarounds that fall within the rules. You see, Nexon has enforced their trade restrictions very literal to what is described, meaning that anything that falls outside seems to be fair game. Player housing and the Guild Castle have proven themselves to be essential*. Now, if only we still had Duey for sending/receiving items...
*Going into detail on the many ways to circumvent the trade restriction will have to be for another blogpost.
Additionally, I've also managed to get my Source of Suffering straight to Legendary Additional Potential with a well-timed Double Miracle Time! I still had my stack of Additional Potential Cubes left from the Savior event shop, and that seemed to do the trick. Now, while that's my third item with Legendary Additional Potential, there's still a lot left...
What is perhaps the biggest milestone of the month: my Amaterasu's Glove has 22 Enhancements! At last, my first item to have reached that milestone (it would've been Ribgol if Nexon allowed me, blech). With the Sixth Star event, I've took a bit of an unusual gamble that I probably wouldn't have tried, were it not for the event reward. After buying the Source of Suffering, I still had more than enough mesos left to give it a shot. I did boom the Amaterasu's Glove a couple of times, but in the end I still managed to get it to 22. For now, it's back to saving up mesos for 6th Job.
Last but not least: my obligation to report on my progress on the Destiny blogpost. Out of the 98 chapters, 17 chapters are already done, 22 chapters are confirmed to not require a GIF (which saves a lot of time), and I have the material ready for at least 4 chapters. To summarize: work is going decently well. Not as fast as I'd like to admit, but it's going somewhere nonetheless. It's easy to forget how deceptively time-consuming working on a few proper GIFs are...
The chapters and my work on the GIFs are in chronological order of Job Advancements, so I'm expecting to wrap up 2nd Job and parts of 3rd Job in September. Flash Slash and Aura Blade are the chapters with the most amount of work, because they'll need multiple GIFs per chapter. Every other chapter will only have one, if not two, each.
That's it for today - I'll see you guys again next post!