Hi guys! Yesterday I managed to obtain the Sailboat vessel for the Commerci Voyage system.
The Commerci Voyage system is a mini game that you can unlock by going through the Dawnveil content and get formal access to the trading system in Commerci itself. And boy, what a mini game this one is!
The Voyage system is your typical "Beat all the enemies within a certain time and they come in different waves" gameplay - there is nothing you need to protect from enemies, it's just a simple game of whacking your weapon until they're all defeated.
This isn't something "new" for MapleStory, as we've seen this kind of system before - but Commerci certainly stands out for its rewards. On top of that, you're actually rewarded greatly for doing this mini game more often - because the more Commerci you'd do, you'll be able to unlock higher difficulties - which is the typical "higher risk, higher rewards".
Commerci is notorious for the Potential-related rewards; there's a significant chance to find (Chaos) Cubics and both Master and Meister Cubes! Even without 2x Drop events, I have been able to find a lot of these in just a few runs. I'm currently stacking these up so I can have a good shot at cubing some proper Potential, and hopefully I'll be able to get my first Legendary equip soon. Yes, most people don't know this by now, but I haven't been able to obtain my first Legendary equip at all (because A. I haven't focused that much on cubing to Legendary yet and B. frequent readers know my typical luck), but that might change soon enough.
However, these types of mini games cannot be complete without some interesting "You are allowed to do more if you spend more time with this content" that we have seen in a few previous content such as the Evolving System. In order to start a Commerci voyage, you have to pay Denaro (a currency limited to Commerci) - and if you have successfully completed a voyage, you'll get everything you've "invested" back, with a small profit, based on what "cargo" you've deciced to take with you.
The more voyages you've done, the more Denaro you'll have, which allows you to spend it in certain (boat) upgrades or a handful of Sweetwater equipment (accessories-only). Most people probably want to get some of those Sweetwater equipment, but Denaro is very important to get all the "trading permits" to access all "locations" (read: difficulties) - and when you've got all permits, it'll smooth sailing from now on because the only "upgrades" you might want to invest in will be upgrading your boat (which is rather expensive, but is no big deal if you just simply save all Denaro you'll earn).
Because we're sailing on seas, you'll always start with your "rookie ship", the Cargo Skiff, and it'll gain experience by doing voyages (don't ask me how that works). The higher the difficulty, the more Vessel experience you'll get, but the more energy (read: fuel) you'll consume. Energy is fully restored after midnight.
When you get your Cargo Skiff to Level 10, you can upgrade it to a Sailboat! A Sailboat has more firepower than a Cargo Skiff, but also allows access to a whopping 100 attack buff (with short duration), which will surely aid in faster voyages when most bosses have quite some HP.
You can ultimately upgrade a Sailboat to a Dreadnought, which is the "final" upgrade, but that will take a while before I'll get there. It'll probably be somewhere near the end of the year (yes, it requires *that* much experience to get a Sailboat to Level 10). The most interesting part from the Dreadnought is that it can hold the most cargo of all boats, and it has the largest "fuel capacity" of them all. Especially the latter is something I'm looking forward to, because having three Voyages to Lith Harbor a day will result in some crazy pile of loot... as if the months of voyages that is required to even get to a Dreadnought isn't enough loot already!
That's it for today! Later next week I'll be back home and there's a pile of LEGO® sets waiting on my desk...
I'll hopefully get back to that when I'm there - see you guys again next post!