April 19, 2017

[Lego] MOC - Some mecha's just want to dress up as a reptile, y'know


Is it a reptile? Is it a T-Rex? Are those teeth railguns? Is this even a practical weapon for a mecha to have? No, no, no, aaaaand no.

This little fellow knows going into combat as a reptile is probably unpractical. But he does it anyway because he thinks it's cool. A small MOC that only took a few hours to build, because I had not much else to do.


Partially inspired by the use of the old gear racks as teeth for the T-Rex from the #8485 Control Center II TECHNIC set from 1995, and a little bit of influence from Bifrost from MegaMan ZX Advent - I've been doodling in the past few months a bit with trying to use those new gear racks in a similar fashion. This guy is one of them.


The neck of this figure has two points of articulation - this is to enable the head to fold all the way down so you can have the mouth clear of obstructions to "chomp" into things. It kinda brings the feel that this isn't a humanoid mecha anymore, but some two-legged reptile (probably from Kong: Skull Island) with one heck of a bite. I'm guess going "reptile" mode kinda makes him a bit shielded from attacks too.

Both jaws are constructed through the use of CCBS joints to get those angles - when these four individual gear racks meet, they are semi-connected with a click hinge that goes through one of the pin holes with an axle. The bottom jaw is raised up and down through the arms of the figure (as he is "holding onto the jaw"), while the upper half is part of a "backpack" that can rotate all the way back.


Because all of those four gear racks can be separated from each other, you can get some cool poses. In some poses they kinda look like this guy has railguns or wings, but they're not. They are kinda like swords with teeth. The upper jaw has a few smaller guns mounted to make them useful in regular combat when this guy doesn't feel like going for a bite - those "wings" don't have any hands or arms, after all. They are kinda like shoulder mounted weapons, if you will.

Especially when you turn around those jaw halves, trying to see the "reptile" in this mecha becomes a lot harder, and it kinda gets an insect feel to me, by virtue of the head. Speaking of which, if you take a closer look, the face is asymmetrical. The main reason for that is because I didn't really have enough pieces in the right colours and quantities - but I like to imagine that during combat, this guy might have had some scrap flung in his face after he took a bite. Going into combat like that would definitely have some occupational hazards, but at least this guy plays with style.

That's it for today - I'll see you guys again next post!

No comments:

Post a Comment